AI Insights · Timothy · April 2022
Top 5 Science Games on Android in Central America - Q1 2022
Explore the performance of the top 5 science games on Android in Central America during Q1 2022, featuring trends in weekly downloads, revenue, and active users.
Throughout the first quarter of 2022, the top five science games on the Android platform in Central America showed varied performance trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at these trends, highlighting the popularity and engagement levels of these games.
Merge Animals 3D - Mutant race from SayGames Ltd saw a general decline in weekly downloads, dropping from around 117K at the start of January to approximately 65K by the end of March. Weekly active users also followed a similar downward trend, decreasing from 170K to about 105K over the same period.
Jetpack Joyride by Halfbrick Studios demonstrated a consistent increase in weekly downloads, starting at 12K in late December and peaking at nearly 24K in mid-March. Revenue showed minor fluctuations, with a peak of $310 in the final week of March. The game also experienced a steady rise in weekly active users, growing from 68K to over 100K by the end of the quarter.
Plague Inc. from Ndemic Creations experienced a significant spike in downloads in late February, reaching over 26K, before stabilizing around 7K to 9K. Weekly active users mirrored this spike, peaking at 35K in late February and then settling around 15K to 24K. Revenue saw a gradual decline, averaging around $300 to $400 weekly, with a peak of $466 at the start of January.
DNA Evolution 3D also published by SayGames Ltd, had relatively stable weekly downloads, ranging from 3K to 9K throughout the quarter. The number of active users showed a downward trend, starting at around 20K and dropping to approximately 8K by the end of March.
Homo Evolution: Human Origins from CASUAL AZUR GAMES had fluctuating weekly downloads, with notable peaks of 6K in late January and over 12K in late March. Active users saw a similar pattern, with a significant rise from 13K in late December to 24K by the end of March. Revenue remained relatively low, peaking at $79 in early January and gradually decreasing to around $10 to $15 by the end of the quarter.
For more detailed insights and data on the performance of these top science games, visit Sensor Tower.